Designing, talking about, playing and making artwork for games
is my greatest passion. During my time at RPI, I have been lucky
to be part of several game projects with groups of people. The above
image is the first game model I ever made, in Spring '01 for the
game, nAnarchy. The links for each project aren't all
implemented yet!
Project Alterius - Coming Spring
2004
My next major game will be for my senior capstone project.
This game is going to be made with Joseph Cecot as programmer/
3D modeler and Jonathan Mintz as designer. As usual, I will
be lead artist for the project.
I began learning how to use UnrealEd since Deus Ex came
out. I have since begun learning the latest version of it,
in Unreal Tournament 2003. I have no complete levels, but
several small experimental ones.
Screenshots // More Info
The Insurgent - Fall 2002
This is a game that was made for the class, Art of Gaming
with Kathleen Ruiz.
It was made with a group of 3 other people. I was responsible
for basically all the graphics in the game, which I made
with Softimage XSI.
Screenshots // More Info
First Phoenix - Spring 2002
This was was my first big game development project I worked
on, and it was tons of fun to make, a lot of work, and I
learned so much making it. It was made with a team of 5
for a class in game development. Naturally, I worked on
graphics for the game: concept art, character modeling,
tile and interface art. The mini site was a concept for
a website about the game.
As soon as I got to RPI, I started collaborating on game
projects in the Omega Worlds Undergraduate Research Project
in Video Game Design. Several games I worked on included
nAnarchy, Battle of the Arcane, Patrol
Man and Wumpus World Remake.
Screenshots // More Info
RPG Maker 2000 - Summer 2001
Without a game project over the summer, I decided to start
my own using RPG Maker 2000. Brynne's BIG Adventure
and Gunk Town Adventure were the results of my labor.
While the actual gameplay in both games didn't go very far,
tons of 3D modeling, design documents, rough animations,
and concept art were made for them. I also designed a small
website for the games (which I never updated after it was
built).